Junior Maker Programme
A children's initiative for science, technology, engineering, arts & mathematics
We will get kids to be comfortable with:
We will also introduce kids to electronics specifically:
Command & Control
We will guide kids to design various control systems involving:
Introduction to various tools & resources that will be useful to help kids complete their projects in the makerspace. This can include 3D printer, laser cutting, soldering and various hand tools. They will also be told about keeping themselves safe when working with others.
Kids will get to design their very own interlocking modules and cut them with the laser cutter. They will test them and exchange their designs with one another so that they can generate multiple variants of the original idea.
DRIVE BY WIRE
Kids will get to build their own controller board that will allow up to 4 different motors to rotate. They can make a series of automatic machines, robots or even mechanical helper. There are many possible options that they can choose but ultimately it has to be one that will be the most efficient manner.
CODE & CONTROL
Kids can now put simple instructions into a physical object and program it to do multiple actions in response to the challenge given on that day. They will learn to code using the Blockly interface on the fly.
Understanding and observing the 'Input-Process-Output' system in simple light and sound circuits. They will work on a challenge that allows them to design the best way to synchronise lights and/or sound through some form of physical interaction.
Kids are encouraged to turn to nature to find inspiration for mechanical locomotion and examine its pros and cons. They will get to make something that moves that mimics certain creatures and adapt it different to produce something wild and quirky.
Kids get to set up their own wireless robot in the shortest time possible in order to attempt an emergency rescue mission. They will need to be observant and resourceful to make do with whatever materials and parts available to them. A smartphone or tablet will be required.
Kids to showcase what they have worked on for the past few weeks to their parents, family and friends. Each kid will present their concept, the process of making it and demonstrate how their project work. They can invite their friends to play with what they have made and getting their feedback for further improvement.
Our signature programme for kids rides on the core ethos shared by the maker movement worldwide, emphasising the values of growth mindset, craftmanship, open sharing and mutual respect in the context of applied learning in science, technology, engineering, arts and mathematics (STEAM).
How can your organization engage our JuMP?
Our JuMP activities are specially curated upon request by government organizations, schools, makerspaces and corporations.
For more information, please contact us directly at email@example.com.
Fixing & Repairing
Tear down & Assembly
Technicolour cardboard lamp
Technicolour cardboard lamp
Soldering Made Easy
Gello Crawler Bot
Featured Activities & Workshops
Maker Box Project
Students will get to assemble their own maker/tool box and organise them accordingly using PVC tubes, hooks or holders. Additionally the tool box can also be stacked and arranged modularly as tools storage for the makerspace. In this activity, they get to work with a variety of hand tools including hammer, screw drivers and even pliers.
Students will get work with a variety of craft materials including low-temperature 3D pen (Gello pen) to craft their own design, transforming melted plastic filaments into 3D objects. Additionally, the dispensed plastics can also be recycled and re-mouldable by dipping it into a hot water bath.
Students will have a chance to work towards building their own electronic projects by learning how to solder and connecting different components together to make a simple flashing circuit or a quirky/wacky robot.
Coding & Programming
Students will get to cut their programming teeth using the micro:bit and/or Arduino. They will learn to build interactive systems involving sensors and actuators for a specific challenge e.g. automation, environmental monitoring, etc. In this activity they may be able to apply their understanding of simple electronics and plastic crafting to build a prototype of their system.
Fabric & Leather Hacking
We introduce fabric and leather hacking workshop as a way for the young to enjoy sewing and hacking their own apron and making their own leather products..
Highlights from iJuMP Camps 23-27 January 2018