• THANK YOU FOR YOUR PARTICIPATION. SEE YOU AGAIN SOON!

    FREQUENTLY ASKED QUESTIONS

    What is the unique proposition of Camp Mischief?

    This camp is specially designed to cultivate positive attitudes and interest in technology among the young. Recognising that kids are naturally curious (and at times mischievous), it is important to support their creative development process and their need for sensory & tactile interactions. In this camp, they will learn to familiarise themselves with a wide array of materials, tools & equipment to help them design and fabricate their very own thingamajig that solves a tricky problem or inspires a creative solution. More importantly, they have to learn to communicate and work cooperatively with others.

    How many runs will there be?

    There will be a total of 4 runs catering to two age groups. Based on the choice of runs, campers are designated cohort names: ACE (10-12 June), BLAZE (13-14 June), CHAOS (17-19 June) and DEFT (20-21 June).

    Are campers allowed to bring home their projects?

    Yes. Each camper will be allocated the necessary consumable materials in the form of a Mischief Making Box that he/she can use to construct their projects. They get to keep the Box's contents along with anything that was built from it.

    What tools or equipment will the campers be exposed to? Is it safe?

    Campers will work mostly with digital fabrication tools but depending on circumstances, they will use a variety of hand tools to accomplish their tasks. Some examples include:

    • 3D Printer
    • Gello 3D Pen
    • Polymorph Plastics
    • Scissors
    • Power drill
    • Smartphones/Tablets
    • Passive electronics e.g. LEDs, resistors
    • Hot glue (only for older kids)
    • Soldering Iron (only for older kids)

    When can I drop off and/or pick up my child?

    The camp day starts from 9.30am and end at 3.30pm. Parents are advised to drop off the campers 10 minutes before the start of camp and pick them up no later than 30 minutes after dismissal.

    What sort of projects that will be covered in the camp?

    The project examples may include the following:

    • Giant Transmogrifier: Monster Alert! Build giant versions of your head and face to scare away other monsters and give them a taste of their own medicine.
    • Walky Crawlies: Make mechanical walking bug/spider-like creatures using a system of straws and plastic connectors. Challenge them to a bout of robot scrimmages
    • Future Cityscaping: Be an architect of your very own futuristic colony featuring amazing structures and technology. Make a cityscape mock-up using a range of craft materials
    • Star Replicator: Space journey can be a chore. Synthesise your very own objects on demand using an autonomous geometrical polymeric assembler to build anything that your mind fancy.
    • Wacky Robots: Wacky rules! Program and control your very own wacky robots of all shapes and sizes and make them scavenge food or participate in shuttle missions.
    • Alien Nation: You are from an alien race. Design and construct the best crown jewel structure and make a name for yourself throughout the entire galaxy! 
    Nevertheless, campers are allowed to deviate from the suggested themes and develop their own unique ideas using the same resources allocated.

    How many campers are expected at each centre?

    The ideal size will be from 10-12 campers. Each centre will be led by a camp boss, assisted by at least two instructor-mentors. The number is purposely kept small in view of the hands-on making nature of the activities.

    Will different camp venues cover the same programme?

    Yes, Regardless of the choice of venues, the camp programmes will remain the same.

    How are the campers instructed in the camp?

    The campers will be guided by instructor-mentors who will be able to assist in helping the campers understand the tasks at hand and how to achieve certain level of proficiency. Campers are also given the liberty to pursue ideas which interests them whenever the opportunity arises.

    Can my child go to different venues on different days?

    Unless there are valid extenuating circumstances, campers are to stay at the venue of their choice throughout the entire duration of the camp.

    CHOICE OF CAMP VENUES

    Makerspace@NDC

    111 Middle Road #01-02

    Singapore 188969

    Tinkercademy

    201 Henderson Road #06-19

    Apex @ Henderson

    Singapore 159545

    EP-TEC STEM Academy

    1 Lorong 2 Toa Payoh, Braddell House #05-04, Singapore 319637

    (Braddell MRT)

    Makerspace@XPC

    19 Tai Seng Avenue

    Home-Fix Building

    Singapore 534054

    Camp Mischief as an affiliate of Maker Media's global Maker Camp initiative.

    Previous Camps