• Junior Maker Programme (JuMP)

    A children's initiative for science, technology, engineering, arts & mathematics

    Inspiring the next generation of makers

    JuMP is our signature Maker Education programme developed for kids age 6-12.

    Through this, we want to involve kids in the development of human expressions and emotions, mediated by interactive digital technology through using narratives and storytelling approach. JuMP covers a range of STEM topics including digital fabrication, electronics, fabric hacking, and DIYScience, allowing learners to explore, experiment and more importantly to empower them to turn their ideas into reality.

    ACTIVITIES & WORKSHOPS

    Maker Box Project

    Students will get to assemble their own maker/tool box and organise them accordingly using PVC tubes, hooks or holders. Additionally the tool box can also be stacked and arranged modularly as tools storage for the makerspace. In this activity, they get to work with a variety of hand tools including hammer, screw drivers and even pliers.

    Plastic Crafting

    Students will get work with a variety of craft materials including low-temperature 3D pen (Gello pen) to craft their own design, transforming melted plastic filaments into 3D objects. Additionally, the dispensed plastics can also be recycled and re-mouldable by dipping it into a hot water bath.

    Students will get work with a variety of craft materials including low-temperature 3D pen (Gello pen) to craft their own design, transforming melted plastic filaments into 3D objects. Additionally, the dispensed plastics can also be recycled and re-mouldable by dipping it into a hot water bath.

    Build-Your-Own Electronics

    Students will have a chance to work towards building their own electronic projects by learning how to solder and connecting different components together to make a simple flashing circuit or a quirky/wacky robot.

    Coding & Programming

    Students will get to cut their programming teeth using the micro:bit and/or Arduino. They will learn to build interactive systems involving sensors and actuators for a specific challenge e.g. automation, environmental monitoring, etc. In this activity they may be able to apply their understanding of simple electronics and plastic crafting to build a prototype of their system.

    Fabric & Leather Hacking

    We introduce fabric and leather hacking workshop as a way for the young to enjoy sewing and hacking their own apron and making their own leather products.

    iJuMP Camps January 2018